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Clean Architecture: A Craftsman's Guide to Software Structure and Design

de Robert C. Martin

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Practical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”) By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them. Martin’s Clean Architecture doesn’t merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As you’ve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges you’ll face—the ones that will make or break your projects. Learn what software architects need to achieve—and core disciplines and practices for achieving it Master essential software design principles for addressing function, component separation, and data management See how programming paradigms impose discipline by restricting what developers can do Understand what’s critically important and what’s merely a “detail” Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications Define appropriate boundaries and layers, and organize components and services See why designs and architectures go wrong, and how to prevent (or fix) these failures Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software manager—and for every programmer who must execute someone else’s designs.… (mais)
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Clean Architecture is basically one idea repeated over and over for 30 chapters. The idea is that the business logic should be self-contained. It should not depend on the database or sockets or frameworks or GUI. It is a really, really good idea, and it is not easy to actually follow. However, the idea could have been explained in a lot less than 300 pages.
At the end there is a 50-pages appendix where Robert Martin describes many of the projects he worked on, from the early 1970s to the 1990s. Many of the problems from those projects are interesting case studies that you can learn from - I quite enjoyed reading those stories (somewhat to my own surprise). ( )
1 vote Henrik_Warne | Dec 13, 2020 |
I've read the other two books of Bob Martin - Clean Code and Clean Coder and I absolutely enjoyed both of them; this one, not so much.

There were some interesting concepts that I got to learn from this book - Reuse/Release Equivalence Principle, Common Closure Principle and Common Reuse Principle. Reading them made me feel that these were the guiding principles for SOLID principles to come by. So that was definitely enlightening.

There a lot of review of SOLID principles. I was okay with it, just okay, not impressed.

Personally felt that most of the 'back in my day, this is how we did' part could've been condensed if not removed. It feels quite dry and archaic. ( )
  nmarun | Jun 18, 2020 |
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Practical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”) By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them. Martin’s Clean Architecture doesn’t merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As you’ve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges you’ll face—the ones that will make or break your projects. Learn what software architects need to achieve—and core disciplines and practices for achieving it Master essential software design principles for addressing function, component separation, and data management See how programming paradigms impose discipline by restricting what developers can do Understand what’s critically important and what’s merely a “detail” Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications Define appropriate boundaries and layers, and organize components and services See why designs and architectures go wrong, and how to prevent (or fix) these failures Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software manager—and for every programmer who must execute someone else’s designs.

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