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Carregando... Mutants & Masterminds: Nocturnals - A Midnight Companion (Mutants & Masterminds)de Dan Brereton
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Doc Horror's family is looking for new blood in the nighttime war against Evil. Enter the shadows of Dan Brereton's acclaimed monster-noir masterpiece with this essential Nocturnals sourcebook. A Midnight Companion gives you the full story on all your favorite Nocturnals characters. Explore the backgrounds of heroes like Halloween Girl and the Gunwitch, secret societies like the Nation of the Bloodless and the Hideous League, spooky ne'er-do-wells Keera the Bat Queen and her wicked goblin servants, as well as the dreaded, other-dimensional demons known as the Crim. Delve into the haunted legacy of the secreted coastal town of Pacific City, its cursed surroundings, and the subterranean ruined city of the soul-stealing Skerrll. You'll also be introduced to "The Murder," a new group of spectral villains in a never-before-seen 16-page comic story. Want more? How about all the rules you need to run a Nocturnals campaign with the Mutants & Masterminds RPG? Play the Nocturnals themselves or create your own hybrid pulp tough-guys or spectral creatures of the night. Co-written by an award-winning team-up of Dan Brereton and game designer Chris Pramas, A Midnight Companion is perfect for game and comic fans alike. Não foram encontradas descrições de bibliotecas. |
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Value for gamers: Very high, assuming you want to run a game either set in the Nocturnals universe or running a game in the style of the Nocturnals. Is all the art strictly necessary to run a game set in the Nocturnals universe? No, but it’s certainly evocative. Are the lengthy background write-ups of all the major characters (and many of the minor ones) necessary for a game? Probably not, but again, they’re inspiring pieces and will be highly useful if you want to have any of these characters pop up as either protagonists or antagonists in your game. Mechanically-speaking, it uses the Mutants and Masterminds system, and it’s not a complete game, of course. To use these game stats, you’ll need the Mutants and Masterminds core book. I’d say probably only 15% of the book is devoted to gaming-related stuff, and many of those pages are actually discussions of the main themes, tropes, and inspirations of the Nocturnals universe that should be included in any Nocturnals-style game, so it’s readily adaptable to other systems. We’ve also got ten new pre-generated characters (nine of whom get portraits – where’s the missing one?) who are based on the original Nocturnals characters and provide excellent examples of the slightly different directions that other Nocturnals characters could go.
Value for non-gamers: Extremely high, assuming you are a fan of the Nocturnals. In many ways, I almost see this book as being written primarily for non-gamers. All the gaming-related material (short stat blocks for the characters, a few new feats, etc.) has been ghettoized into a small chapter at the back of the book. All the rest of it is entirely gaming material-free.
This is actually a textbook example of how to produce a role-playing game supplement based on a licensed setting, and if you’re a big fan of the Nocturnals, I recommend it, even if you’re not a gamer, as it will provide you with significant material of interest. I give it 4.5 out of 5 stars.
Review copyright 2010 J. Andrew Byers ( )