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Carregando... Libraries Got Game: Aligned Learning Through Modern Board Gamesde Brian Mayer
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Registre-se no LibraryThing tpara descobrir se gostará deste livro. Ainda não há conversas na Discussão sobre este livro. This is an outstanding overview of the benefits that modern boardgames offer, particularly to the school system. Written from the perspective of a multi-school library, the book addresses pedagogy as well as game choice and selection criteria. Although the book is written for the US, its recommendations apply throughout (at least) the English-speaking world. At the time of reading, I had just written a proposal for a game purchase for an Australian primary school (P-6) and found very significant overlap. I will be passing the book on to school staff. Board games in the school library? In these days of technology? You have got to be kidding! Yet, our authors make an excellent case for something other than getting on line to develop 21st century skills. They explore various board games and how they can be used to advantage in inquiry and information use, and then they provide a great guide for elementary, middle, and high school game collections. Yes, they talk about missing pieces and all that bothersome stuff when trying to keep a box with “stuff” in it across time. Have you been noticing at the bookstore that there are a wide assortment of new board games available? It is not just chess and Monopoly any more. Thanks, authors for bringing this forgotten genre to our attention! This one is worth its price to reconsider and rethink. And, when the Internet is down…; and even when it isn’t…
The first item of note is that this is a guide for board gaming, not video, electronic, or other gaming. These board games are “designer” or European, modern board games, not Monopoly. The big difference is that our “traditional” board games have more to do with chance, luck of the draw, and just plain luck than skill or strategy. This is where the educator-librarian comes into the equation. The authors are very thorough in the sections on theories of game use in education and libraries and the discussion on curriculum. Perhaps these sections are bit too long, sort of preaching to the choir, but they made a solid case. The authors give a detailed example of a successful gaming program at the Genesee Valley School Library System. Tips and practical advice are generously given throughout the book. It serves as a real beginner’s guide to gaming. The book presents several Featured Games in a sidebar format. The Featured Games sections describe the games, discuss strengths of the game, and provide ideas about how each game can be used in the classroom or library. A chapter on collection development and games is followed by a chapter on recommended games organized by school age. Particularly helpful are the glossary of terminology, the list of games discussed in the book, list of publishers, and an index. Overall, this book is a solid choice for school libraries with programming for children and teens.
From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun. Não foram encontradas descrições de bibliotecas. |
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Google Books — Carregando... GênerosClassificação decimal de Dewey (CDD)025.2896Information Library and Information Sciences Library and Archival Science Collection development and acquisitions Of Particular Forms of MaterialClassificação da Biblioteca do Congresso dos E.U.A. (LCC)AvaliaçãoMédia:
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Written in a straightforward and easily browsable format, the book should be on hand at any library with a game collection (or any library considering one). With helpful arguments of the educational benefits of designer board games and specific curricular benefits that come from playing particular games, Libraries Got Game gives librarians the tools they need to justify a game collections. Perhaps the most useful element, though, is the final section, which lists recommended games for set age groups, giving a full description, curricular area, and game creator.
Highly recommended for any library with a game collection. ( )