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Diaspora

de Brad Murray, Tim Dyke (Autor), Byron Kerr (Autor), C. W. Marshall (Autor)

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Uncover the secret history of humanity's future with Diaspora! Diaspora is a stand-alone, self-contained role-playing game based on the Fate system. Inside you’ll find rules for starship battles, individual combat, social interaction, and military engagement. Fast and simple rules allow for easy collaborative creation of star clusters and the societies that ply the depths of space within them. You can mold Diaspora to work for both short and long-term play as best suits your group’s tastes. Humans have been in space tens of thousands of years, and societies have risen and fallen so many times that no one remembers where we came from. Colonies huddle together in clusters of a few star systems connected by slipstreams — artifacts of the cosmos, or perhaps a forgotten technology. Only the slipstreams allow travel faster than light. Apart from that, spacecraft make do with reaction drives, dumping heat as best they can. Lost technologies of a fallen civilization thrum beneath your feet. Just the other side of the slipstream live the last dozen members of a post-Singularity culture bent on raiding your system for the raw construction material of its moons. It’s dangerous out there — and where there’s danger, there’s the possibility of profit, if you’re brave or crazy enough to seek it out. It’s your universe. What are you going to make of it? EHP7004K… (mais)
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Diaspora is an instantiation of the third edition Fate system (currently best known for the pulp RPG Spirit of the Century) inspired by the classic game Traveller and updated for thirty years’ progress in hard sf storytelling. The writers for Diaspora have done a good job of fleshing out the differing scales of the system, with rules for personal combat (including more details on armor and weapons than in SotC), starship battles, social struggle, platoon-scale warfare, and developing clusters of star systems. Like SotC, there are no significant rules for advancement: character details can be shuffled around as they change, but any gain in skill has to be offset with a loss in some other skill. The writeup is a useful framework, but not as colorful as SotC (in either the setting or the stunts); if you loved Traveller but want a more storytelling-oriented system to use where you already have inspiration, this is likely to be great for you. I find it worthwhile as a playtested instantiation of Fate to compare to when developing my own game, but no story ideas are jumping off the page waving at me. ( )
  slothman | Sep 9, 2009 |
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» Adicionar outros autores (3 possíveis)

Nome do autorFunçãoTipo de autorObra?Status
Murray, BradAutorautor principaltodas as ediçõesconfirmado
Dyke, TimAutorautor principaltodas as ediçõesconfirmado
Kerr, ByronAutorautor principaltodas as ediçõesconfirmado
Marshall, C. W.Autorautor principaltodas as ediçõesconfirmado

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Uncover the secret history of humanity's future with Diaspora! Diaspora is a stand-alone, self-contained role-playing game based on the Fate system. Inside you’ll find rules for starship battles, individual combat, social interaction, and military engagement. Fast and simple rules allow for easy collaborative creation of star clusters and the societies that ply the depths of space within them. You can mold Diaspora to work for both short and long-term play as best suits your group’s tastes. Humans have been in space tens of thousands of years, and societies have risen and fallen so many times that no one remembers where we came from. Colonies huddle together in clusters of a few star systems connected by slipstreams — artifacts of the cosmos, or perhaps a forgotten technology. Only the slipstreams allow travel faster than light. Apart from that, spacecraft make do with reaction drives, dumping heat as best they can. Lost technologies of a fallen civilization thrum beneath your feet. Just the other side of the slipstream live the last dozen members of a post-Singularity culture bent on raiding your system for the raw construction material of its moons. It’s dangerous out there — and where there’s danger, there’s the possibility of profit, if you’re brave or crazy enough to seek it out. It’s your universe. What are you going to make of it? EHP7004K

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