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The Lies of Locke Lamora (Gentleman Bastard,…
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The Lies of Locke Lamora (Gentleman Bastard, #1) (edição: 2006)

de Scott Lynch

MembrosResenhasPopularidadeAvaliação médiaConversas / Menções
8,092381786 (4.23)3 / 582
Vowing to bring down the crime boss running the city, a group of Gentlemen Bastards, led by Locke Lamora, sets out to beat the Capa at his own game, taking on other thieves, murderers, beggars, prostitutes, and thugs in the process.
Membro:MaudDapper
Título:The Lies of Locke Lamora (Gentleman Bastard, #1)
Autores:Scott Lynch
Informação:Spectra, Kindle Edition, 752 pages
Coleções:Sua biblioteca
Avaliação:
Etiquetas:shelved, owned

Detalhes da Obra

The Lies of Locke Lamora de Scott Lynch

Adicionado recentemente porporgif, biblioteca privada, Rennie80, coffeecrusader, ammonkapow, Gyaradon, sburney05, Chricke, drewfull
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    Mistborn: The Final Empire de Brandon Sanderson (fyrefly98, souloftherose)
    souloftherose: Although the authors have different writing styles, both are epic fantasy books with a caper/heist/team of thieves at their centre
  3. 80
    The Swords of Lankhmar de Fritz Leiber Jr (Rouge2507)
    Rouge2507: I'm convinced that "Fafhrd and Grey Mouser" books from Fritz Leiber are one of Lynch's sources of inspiration for Locke Lamora.
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    Six of Crows de Leigh Bardugo (ajwseven, Carnophile)
    Carnophile: Who'd win in a fight between the Locke Lamora gang and the Kaz Brekker gang? I NEED to see this. No, it's not a contest, but boy would that be a fun read.
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    Raffles: The Amateur Cracksman de E. W. Hornung (majkia)
    majkia: Although completely different settings, still the same lighthearted thievery going on.
  11. 10
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Inglês (373)  Alemão (3)  Francês (2)  Sueco (1)  Italiano (1)  Todos os idiomas (380)
Mostrando 1-5 de 380 (seguinte | mostrar todas)
Dark as hell and distinctly charming, love it. ( )
  Zellder | Jul 21, 2021 |
AT THE HEIGHT of the long wet summer of the Seventy-seventh Year of Sendovani, the Thiefmaker of Camorr paid a sudden and unannounced visit to the Eyeless Priest at the Temple of Perelandro, desperately hoping to sell him the Lamora boy.

The Lies of Locke Lamora is a wonderful book... in the sense of a trainwreck. The wording does quite the job of elegantly describing just how messy and dirty and ugly the world Locke lives in is.

Bug ate it in six bites, dry skin and all, masticating the reddish yellow pulp as grotesquely as possible between his bright, crooked teeth.

On top of all that (in a manner of speaking), you have the Gentlemen Bastards. Ocean's Eleven with a touch of Robin Hood, stealing amounts no one would believe in schemes where they literally tell the mark that they're doing it... Wonderful. And at the core of it all... Locke Lamora.

“You’re all liars,” said Locke as their eyes turned expectantly to him. “We’re only doing this because nobody else in Camorr is good enough to pull this off, and nobody else is dumb enough to get stuck doing it in the first place.”

“Bastard!” They shouted in unison, forgetting their surroundings for a bare moment.

He brilliant and has a certain moral flexibility when it comes to other people's rules, but he really cares for his Brother Gentlemen Bastards and in the end... he knows what's the right thing to do.

Surrounding all of that, you have a fascinating magical world... with alchemical goodies and mages turned Mob and mildly terrifying magical artifacts from an age gone by:


Wraithstone smoke poisons nothing physical; what it does is burn out personality itself. Ambition, stubbornness, pluck, spirit, drive—all of these things fade with just a few breaths of the arcane haze. Accidental exposure to small amounts can leave a man listless for weeks; anything more than that and the effect will be permanent. Victims remain alive but entirely unconcerned by anything. They don’t respond to their names, or to their friends, or to mortal danger.


Pretty cool. And Locke et al don't have any magic of their own and don't lament the loss, which is a neat tack you don't see overmuch in fantasy books.

And then you get halfway through the book and everything goes mad... No spoilers, it's still well within scope, but there were a number of chapters there I read with mouth hanging open. Not afraid to shake up the established order, Scott Lynch.

Overall, a greatly enjoyable book. Well worth the read*. I look forward to seeing where in the world the sequels go from here...

* There's a lot of adult language and violent situations. Something to keep in mind if that's not your thing. ( )
  jpv0 | Jul 21, 2021 |
A very interesting and promising world, peopled with well-drawn and sympathetic characters, but marred by hackneyed writing and (in the first part of the book) a main plot centered on an obvious, tedious, con game. This main story drags down the first two thirds of the book, but it's punctuated by a much more interesting series of interludes detailing the title character's childhood, which were interesting enough to keep me reading. The last third of the book has a major change in tone and emphasis, and really rips along very entertainingly. I give the first part 2 stars, but 5 stars to the last. ( )
  JohnNienart | Jul 11, 2021 |
Oh my, but this is a fun one. This is fantasy done right. I feel like I've spent a good part of the summer bemoaning the fact that I want to read fantasy and there just isn't any good stuff out there, or that LOTR has spoiled me. But this book, and so far the series (yes, started the second before jotting my thoughts down), hits all of the problem areas of modern fantasy with surprising skill.

I think the success of Lynch's novel is that he doesn't try to invent a world out of whole cloth. Very clearly, this book is based in a fantasy world modeled largely on renaissance Italy. At times, I felt like the novel would work just as well if it actually were set in renaissance Italy. But the fantasy elements are necessary, even if they resemble a reality based on the faulty science of a bygone era.

There is a SF element here, too, and it almost proved to be the one sticking point I had about LoLL. Part of the fabric of the novel's world is that there are these buildings, made from a seemingly indestructible glass-like material, left behind by the Eldren, a race of beings who abandoned the world eons before the humans moved in and built their own society in and around these buildings. I tend to get annoyed with writers who spend any significant time on something that doesn't come into play eventually (Chekov's gun, sorta), but after a while it really began to add to the mystery of the world. Not a mystery that needed to be solved, but just one of those things. As a story that took place on Easter Island couldn't ignore the obvious, neither does this story. I'm inarticulate, but it works. Lynch doesn't try too hard, and the Elderglass becomes a natural part of the scenery.

Actually, Lynch risked unfired guns twice in ways that normally would have bothered me. Neither do, and the second one I found hilarious almost from the beginning. Without going into too much detail, the existence of Sabetha on the periphery of the story I found to be very funny, like the constantly changing drummers for Spinal Tap. You have the set up, and then the joke plays out subtle through references, never taking center stage and never necessary for the main story line. She never appears, and she doesn't need to.

This is good fantasy. Exciting, believable, natural. Even the invented language, while not a large part of anything, plays naturally. Invented languages are usually the death knell for fantasy for me, but not this time. He kept it minimal, he kept it vaguely Indo-European sounding, and he never used it for characterization.

Well done, and this book overall is highly recommended. ( )
  allan.nail | Jul 11, 2021 |
The Lies of Locke Lamora is sort of a fantasy version of Oliver and Robin Hood -- a coming of age story for a young thief, Locke Lamora, who is sold by his initial boss because of his failure to abide by established rules. His new mentor, Chains, forces a solemn pledge and proceeds to train 6-year old Locke as part of his Gentlemen Bastards crew, a religious brotherbood of sorts, who are lovable, with a highly-developed sense of ethics, even though they are thieves, swindlers, and liars. As the brains of the organization, Locke and his brothers swindle rich nobles, and have to avoid the police (yellowjackets) and nobility spies (spiders or blackjackets.) The main plot is the arrival of the Gray King, who wants to take over criminal activity in Camorra from Capa Barsavi. When the Gray King and his assassins kill three of the five Gentlemen Bastards, Locke swears a vengenace, even forfeiting his current con game. ( )
  skipstern | Jul 11, 2021 |
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Nome do autorFunçãoTipo de autorObra?Status
Scott Lynchautor principaltodas as ediçõescalculado
Abercrombie, JoeIntroduçãoautor secundárioalgumas ediçõesconfirmado
Dociu, DanielArtista da capaautor secundárioalgumas ediçõesconfirmado
Martini, AnnaTradutorautor secundárioalgumas ediçõesconfirmado
Valkonen, TeroTradutorautor secundárioalgumas ediçõesconfirmado
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At the height of the long wet summer of the Seventy-Seventh Year of Sendovani, the Thiefmaker of Camorr paid a sudden and unannounced visit to the Eyeless Priest at the Temple of Perelandro, desperately hoping to sell him the Lamora boy.
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We don't believe in hard work when a false face and a good line of bullshit can do so much more.
Locke is our brother and our love for him knows no bounds. But the four most fatal words in the Therin language are 'Locke would appreciate it.'
Rivaled only by 'Locke taught me a new trick'.
Catbridges were another legacy of the Eldren who’d ruled before the coming of men: narrow glass arches no wider than an ordinary man’s hips, arranged in pairs over most of Camorr’s canals and at several places along the Angevine River. Although they looked smooth, their glimmering surfaces were as rough as shark’s-hide leather; for those with a reasonable measure of agility and confidence, they provided the only convenient means of crossing water at many points. Traffic was always one-directional over each catbridge; ducal decree clearly stated that anyone going the wrong direction could be shoved off by those with the right-of-way.
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Vowing to bring down the crime boss running the city, a group of Gentlemen Bastards, led by Locke Lamora, sets out to beat the Capa at his own game, taking on other thieves, murderers, beggars, prostitutes, and thugs in the process.

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