Clique em uma foto para ir ao Google Livros
Carregando... Allansia (original: 1994; edição: 1994)de Steve Jackson
Informações da ObraAllansia de Marc Gascoigne (Author) (1994)
Nenhum(a) Carregando...
Registre-se no LibraryThing tpara descobrir se gostará deste livro. Ainda não há conversas na Discussão sobre este livro. Went back for a reread and couldn't work out why I can't remember the adventure. Rereading its because its a bit of a meh ending to a fine series. The first two books introduced the AFF system and gave the first two parts of an adventure you could run. This adventure is really very good, exciting, a good mix of action and role-play, lots of chances for the players to free-roam. The final part of the adventure, the last third of this book, feels a bit phoned in. You could argue that by this stage the GM and the players should all be used to the game and need fewer prompts or whatnot, but because the first two-thirds of the book also felt a bit phoned in perhaps it maybe was! The problem is that the first two thirds didnt really contain anything that you couldn#t have worked out or improvised, and almost no fluff to give you a sense of the wide open world of Allansia. Then leading into a final adventure that feels rushed, well, its a bit of a let down. BUT! The final adventure has a lot of good bits. The manticore, the chance for a player to play a goblin or the DM to be able to do a goblin NPC, and the whole goblin village bits are great, and my players would probably enjoy the kind of keystone kops aspect to the Kaad guards scene. The final end game is a full scale battle leading to the big bad end boss, who is well designed in terms of crunch but pretty bland. Of course a decent or experienced GM would fill in the gaps, but this book is aimed at kids and they may need more inspiration - I would have done. So not a perfect end to a fine series, but there's enough there to make this not a complete waste of time. Not worth the price that it commonly goes for, second hand, but if you can track it down at a fair price go for it! ( ) sem resenhas | adicionar uma resenha
Taking the reader beyond civilization, this book sdetails all the rules players and directors need for running adventures in the great outdoors. There are mountains and forests, rivers and lakes, and also castles and towers. together with rules for armies and sieges, and full details of north-west Allansia, the site of the original Firetop Mountain and many other fighting-fantasy locations. Finally, there is the ready-to-play adventure, the last instalment in the saga of Sargon the Black. Não foram encontradas descrições de bibliotecas. |
Current DiscussionsNenhum(a)
Google Books — Carregando... GênerosSem gêneros Classificação decimal de Dewey (CDD)793.93The arts Recreational and performing arts Indoor games and amusements Other indoor amusements Adventure and fantasy gamesAvaliaçãoMédia:
É você?Torne-se um autor do LibraryThing. |