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Dark State (Empire Games) de Charles Stross
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Dark State (Empire Games) (edição: 2018)

de Charles Stross (Autor)

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1525136,041 (4.03)3
Hugo Award-winning author Charlie Stross dives deep into the underbelly of paratime espionage, nuclear warfare, and state surveillance in this provocative techno-thriller set in The Merchant Princes multi-verse Dark State ups the ante on the already volatile situations laid out in the sleek techno-thriller Empire Games, the start to Stross' new story-line, and perfect entry point for new readers, in The Merchant Princes series . In the near-future, the collision of two nuclear superpowers across timelines, one in the midst of a technological revolution and the other a hyper-police state, is imminent. In Commissioner Miriam Burgeson's timeline, her top level agents run a high risk extraction of a major political player. Meanwhile, a sleeper cell activated in Rita's, the Commissioner's adopted daughter and newly-minted spy, timeline threatens to unravel everything. With a penchant for intricate world-building and an uncanny ability to realize alternate history and technological speculation, Stross' writing will captivate any reader who's a fan hi-tech thrillers, inter-dimensional political intrigue, and espionage.… (mais)
Membro:Arbieroo
Título:Dark State (Empire Games)
Autores:Charles Stross (Autor)
Informação:Tor (2018), Edition: Main Market, 352 pages
Coleções:Sua biblioteca
Avaliação:
Etiquetas:wish-list, fantasy

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Dark State de Charles Stross

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Exibindo 5 de 5
This second (or eighth) novel in Stross's Merchant Princes universe is continuing the new and interesting tack that began in Empire Games.

First of all, some background. There's three alternate timelines and world-walkers, jaunters, and on our timeline, there's now tech that allows us to hop timelines and possibly exploit entire green Earths, not just the three inhabited ones.

All of this gets very sticky because we have a super-paranoid State, the United States of a slightly different our world that suffered a nuclear attack on the White House in a previous book, complete with near absolute surveillance. We have another timeline where the Merchant Princes were overthrown and a different United States (called the Commonwealth) is stealing tons of tech and trying to avoid the cultural upheavals related to it, trying to catch up and protect itself from an invading and/or espionage-heavy US. And then there's a Germanic empire that never ended but is a good hundred years behind the other two.

Collision.

Actually, this is pretty much a straight Spy-Fiction novel with a fantastic base and multiple settings and very detailed historical references, inferences, and alternate timelines, all of which are explored and taken to their natural conclusions in a very smart, very impressive way.

Two timelines have nuclear power and deep distrust with each other, and they share the same soil. That's pretty wicked.

This book ramps up those concerns even as we get to know all the players better. The tension only gets worse with shifting political tides in the Commonwealth and a real tangle with lies and statecraft with the old empire. It's an impressively thought-out tangle, and anyone with a thought to intrigue and alternate worlds really ought to pick up this series. :)
( )
  bradleyhorner | Jun 1, 2020 |
Picking right up where Empire Games left off, Rita the world-walker is back in her home America. Her handlers are slightly disturbed that she was picked up so quickly and the message that she has returned with has allsorts of ominous overtones. The politics of that country are beginning to crack as the health of the leader reaches a certain point, and Miriam Burgeson sees that there might be an opportunity to get a high-profile defector on her side and diffuse the situation.

After an intense debriefing and an all to short reunion with her lover, Rita is sent back into the other America to begin negotiations with Miriam; to be wrong-footed totally as she reveals that she is Rita's mother. Another group from Rita's world have discovered another timeline with what looks to be the remains of another civilisation. Quite an advanced civilisation too, but their presence there has been noticed by the very thing that destroyed who was there before.

To say this is fast-paced would be an understatement, I crashed through this in very little time at all, so much so that I almost went flying past the cliffhanger(s) at the end of the book. He neatly tied up some of the threads up from Empire Games but has blown the whole lot open now for the third book. The multiple plots duck and dive and intertwine making this sharp and spikey mash-up of a sci-fi and espionage thriller a great read. Stross has added a political dimension to it too with the interplay between the states in Miriam's world, and the manoeuvring that is taking place in Rita's world. The third is looking like it is going to be great. ( )
  PDCRead | Apr 6, 2020 |
Three significant conflicts - intra-empire in timeline 3, intra-timeline 2 and 3, and timeline 2 v exterior threat. With how slow the conflicts developed in books one and two of this series (none are near their resolution, and the exterior threat was introduced in the last piece of book two), can they really be resolved in only one more book? ( )
  sarcher | Feb 8, 2019 |
Tremendous amounts of fun! We get all the things I hoped for: More cool grandpa, more cool Rose, more cool girlfriend, (also otherwise cool women, especially the Princess seems to rock), and more cultural juxtaposition. The evil guy within the Commonwealth isn't … openly evil? I'm not even sure which side of their story I beliefe yet. And then we get dropped a huge cliffhanger on us (Princess missing, Kurt about to visit the Commonwealth, Adam The First Man dead) that is straight up illegal in the EU. Good thing the UK is seceding I guess. ( )
  _rixx_ | Aug 30, 2018 |
More readable than [Empire Games] the latest in the Merchant Princes multiple worlds bounces between equally depressing Time line 2(us) & Time line 3 with Time line 1 refugees. #2 & #3 don't seem to either have much to recommend them, and while we may have some sympathy for a few of the characters, they really aren't a bunch of charmers. And the number of cliff hangers seems excessive. ( )
  quondame | Jan 25, 2018 |
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Hugo Award-winning author Charlie Stross dives deep into the underbelly of paratime espionage, nuclear warfare, and state surveillance in this provocative techno-thriller set in The Merchant Princes multi-verse Dark State ups the ante on the already volatile situations laid out in the sleek techno-thriller Empire Games, the start to Stross' new story-line, and perfect entry point for new readers, in The Merchant Princes series . In the near-future, the collision of two nuclear superpowers across timelines, one in the midst of a technological revolution and the other a hyper-police state, is imminent. In Commissioner Miriam Burgeson's timeline, her top level agents run a high risk extraction of a major political player. Meanwhile, a sleeper cell activated in Rita's, the Commissioner's adopted daughter and newly-minted spy, timeline threatens to unravel everything. With a penchant for intricate world-building and an uncanny ability to realize alternate history and technological speculation, Stross' writing will captivate any reader who's a fan hi-tech thrillers, inter-dimensional political intrigue, and espionage.

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