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Masters of Doom: How Two Guys Created an…
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop… (original: 2003; edição: 2012)

de David Kushner (Autor), Wil Wheaton (Narrador), Novel Audio (Publisher)

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7592422,437 (4.07)1
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history-Doom and Quake-until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.… (mais)
Membro:Ladle
Título:Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Autores:David Kushner (Autor)
Outros autores:Wil Wheaton (Narrador), Novel Audio (Publisher)
Informação:Novel Audio (2012)
Coleções:Sua biblioteca
Avaliação:***1/2
Etiquetas:audiobook

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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture de David Kushner (2003)

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One of the first computer games I ever played was Wolfenstein 3D on my moms Packard Bell 386 computer. Eventually I also played Doom on it as well. At the time I didn't realize what was behind those games. Masters is more a biography of John Carmack and John Romero - the technical and design talent behind these games and id software.

It's crazy to me how this company got started -- "borrowing" computers from their day job to program on them at night and eventually release Wolfenstein. The small group of guys working in their house part time ended up impacting the world of video games as much as anyone else has, and this is the rise and fall of that empire. ( )
  adamfortuna | May 28, 2021 |
This book was a big nostalgic trip for me, as I grew up in the same generation as both subjects, and was familiar with most of the games and topics that are discussed.

The book is profane (uses quite a bit of profanity).

I enjoyed perceiving the great strengths and weaknesses of both John Carmack, and John Romero. I enjoy learning for the synergies and human fallacies that occur from the organizational behavior of groups that grow from hard work and desire, and then typically fall apart despite (or probably because) of success.

( )
  quinton.baran | Mar 29, 2021 |
Inspired me to start programming for fun again! ( )
  isovector | Dec 13, 2020 |
So many games and their makers crossed path in the early days.
I suggest reading with Youtube open and look at some old interviews and documentaries to complete the experience.
Ends up around 2004? So Carmack work on VR and AI is not included here. ( )
  jbrieu | Nov 6, 2020 |
A foundational text in the history of video games. Essential reading for anyone with even a passing interest in this juggernaut of an entertainment industry and artform. Kushner tells the story in such an engaging way that it's hard to put down at times. ( )
  yazzy12 | May 17, 2020 |
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Nome do autorFunçãoTipo de autorObra?Status
David Kushnerautor principaltodas as ediçõescalculado
Wheaton, WilNarradorautor secundárioalgumas ediçõesconfirmado
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history-Doom and Quake-until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

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