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White Sand, Volume 1 (2016)

de Brandon Sanderson

Outros autores: Veja a seção outros autores.

Séries: White Sand (Volume 1), Cosmere (Graphic novel)

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2991668,470 (3.46)7
On the planet of Taldain, the legendary Sand Masters harness arcane powers to manipulate sand in spectacular ways. But when they are slaughtered in a sinister conspiracy, the weakest of their number, Kenton, believes himself to be the only survivor. With enemies closing in on all sides, Kenton forges an unlikely partnership with Khriss--a mysterious Darksider who hides secrets of her own.… (mais)

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Mostrando 1-5 de 16 (seguinte | mostrar todas)
White Sand has something of an odd story. It's the first novel Sanderson finished (and also the 7th, a complete rewrite), but in prose form was never published. You can get it if you ask him (I think signing up for the newsletter? It's been a few years) and I read it back in 2016.

Now though, the same story has been actually published as a three volume set of graphic novels. Having gotten rather more into graphic novels over the last year, of course I had to give it a try, so here we go!

On the plus side, I greatly enjoyed the artstyle. It *feels* like a brilliantly lit desert world, awash with tans and earth tones. The contrast with the darksiders (Khriss especially) is fascinting and it's a joy to watch. I don't really have a mental picture when I read works, so having one provided doesn't jar against that as it does to some others, so I enjoyed seeing it.

Another shot later in the novel, when we see one of the cities in what is essentially an oasis:

I think my favorite part of the visualizations overall is actually Khriss. She's got a wonderfully distinct style, in the strong white and blues. Given her wider Cosmere implications, it's fascinating to having something to see for her:

That being said, adapting fairly directly to a graphic novel was perhaps not the strongest way to read Sanderson's work. We lose a lot of the characterizations and internal thoughts and feelings that we'd otherwise get in prose.

On top of that, the core of what a lot of people love about Sanderson--his magic systems--is lost in this particular visual system. The threads of sand look cool, but they're just sort of brilliantly swooping around. There's not really a sense for how it works and what you can do with it that I love seeing in his books.

We do still have hints at the strange worldbuilding of White Sand that I loved though, such as hints of gunpowder being developed on half the world while magic reigns (only) on the other:

All that being said, I still did enjoy this mostly at the very least for the novelty of it. I enjoy Sanderson enough that I will read pretty much anything with his name on it. :D ( )
  jpv0 | Jul 21, 2021 |
An interesting concept for sure

Brandon Sanderson is a master of his craft for sure, and the world of White Sand sure has his trademark of interesting magic systems, interesting plot and setting, trope subversion, etc.

However, the change in medium between written novels and graphic novel hurts his works more than it helps. Maybe it is because this read more like a collection of comic issues as opposed to a book with a fully developed plot, but this volume had some amazing buildup only to slow down and not ramp it up at the end again.

This is however, to my understanding, Sanderson’s first graphic novel, and thus will have to give him some leeway. I will definitely continue reading the series especially since it’s part of the Cosmere, and given the revelations about the importance of Taldain in Arcanum Unbounded I believe this to be an important piece of the story behind the stories.

8/10 ( )
  Miguel.Arvelo | Jun 9, 2020 |
I picked this up mainly because it's Brandon Sanderson, but after I read the foreword and got a peek at the artwork, I became quite enamored.

What author wouldn't be thrilled to see his first story-love get fulfilled in a format BETTER suited to it than the original novel? Or I should say... Damn. This is Sanderson, people. He's a writer KNOWN for great magic systems and fantastic visualizations... and this IS a perfect medium for that.

And so I read it and really enjoyed the setup. You know how it is. A kid full of willpower and drive and virtually no support from his society or his father. Stay down. Don't try. You're weak.

Only in this case, he can barely control one thread of sand in battle or defensive magic, where others easily handle three or more. He makes up for it with skill and intelligence.

It's classic. And then the test happens, intrigue happens, tragedy happens, and even a little budding romance, and all the while, the worldbuilding keeps pouring in.

Comparing this to another Sanderson book is all fine and well and I will not comment on how it stacks AGAINST some of his most beloved titles. I can say, however, that as a graphic novel, it's rather good, rather complete, and it's exciting in all the best senses.

It is sure as hell has a lot more going on in it than most anything else out there. Compared to the comic field in general, it's an awesome story with great artwork and I'm hooked even without Sanderson's name attached to it.

I call that a win. And besides, it's SAND MAGIC! Flashy, yo! ( )
  bradleyhorner | Jun 1, 2020 |
That is a solid "it's okay" 2 stars.

A couple thoughts:
- if Naruto and Gaara had a baby that was plopped onto Taldain...
- if you have to include arrows to direct readers through the panels in the correct order, you may not have a good layout.
- seems like the skintones should be reversed for the amount of sun exposure they receive?
- Sanderson's strengths do not translate well to graphic novel -- or at least, aren't translated well here. His novels are full of interior thoughts and motivations (that also show off the world-building), and you just don't get that as much here. (Which is funny, because usually it seems to work out that a visual medium adds to stories by quickly depicting facial expressions or knickknacks that otherwise might be annoying or distracting to read about in depth.)

Edit to add: I read the original prose version of this in Arcanum Unbound, and yep, it was much more interesting and full of more character nuance than comes out in the graphic novel. Sigh. ( )
  elam11 | May 30, 2020 |
The desert planet of Taldain is locked between two suns so that that with one side is constantly in light and the other in constant darkness with powerful magic apparently only occurring amongst the sands on the dayside. The first volume of Brandon Sanderson’s White Sand graphic novel trilogy is an introduction to a new world of the Cosmere and another unique magic system.

Kenton, a weak but skilled sand master, tries to earn a higher-ranking position in the guild of sand masters by running the Mastrell's Path, despite the disapproval of his father, the Lord Mastrell. The day after Kenton proves himself on the Path, the sand masters gather for a ceremony where new rank advancements will be granted. One man, Drile, is demoted for having attempted to sell out himself and others as mercenaries. Just as Kenton is grudgingly granted the highest rank, his father is shot with an arrow, and an army of Kerztian warriors attacks. The sand masters, being surprised and unprepared, are soundly defeated. Just before his death, the Lord Mastrell unleashes a wave of power that leaves Kenton buried beneath the sand. After waking, Kenton is joined by Khrissalla, Baon, and two Darkside professors who are lost. They are searching for information about Khriss' late fiancé and the "sand mages" he sought. On the way to the nearest city, they are attacked by a small group of Kerztian warriors. Kenton's sand mastery suddenly proves to be inaccessible, but Baon drives the warriors away with his gun. Upon arriving in Kezare, Kenton's powers return with greater strength than ever, and he stands before the Taishin, who plan to disband the Diem of sand masters. He is granted the position of acting Lord Mastrell and is given two weeks to convince the Taishin otherwise. Kenton returns to the Diem and drives away the rebellious Drile, who Kenton believes was responsible for betraying the sand masters to the Kerztians. Elsewhere, Trackt Ais works to catch a crime lord, Sharezan, amid threats to her family. The Lady Judge meets with Ais and asks her to spy on Kenton. Meanwhile, Khriss inadvertently locates Loaten, an infamous Darksider, in her search for information. He offers little direct help but sets her on a path to meet with the leaders in the city. Ignorant of the role of the sand masters, and of Kenton's new station, she arrives at the Diem just as Drile returns to do battle with Kenton.

The story has all the hallmarks of Sanderson book with excellent execution of character introduction and conflict amongst the important members of the cast. The art of Julius Gopez and coloring of Ross A. Campbell bring this unique world and environment alive very well. However, while the elements that makes Sanderson, well Sanderson, are there the book also doesn’t feel like Sanderson. I do not want to blame scriptwriter Rik Hoskin for this, the change of format to graphic novel from the usual book could be the main factor and Hoskin could very well be the reason this story still reads like a Sanderson story but there is a noticeable difference from other Sanderson works. The other main issue I somewhat have is more biological than story, the color pigmentation of the characters is reversed from what it should be given the planetary environment they are living in unless there was a cosmic shift that changed things.

White Sands Volume I is a wonderful addition to Brandon Sanderson’s Cosmere and is given a unique place in it with the graphic novel format. The art and color are amazing, yet the change from word medium to visual does have an impact on how Sanderson’s style comes across. Overall a very good beginning with story, characters, and atmosphere. ( )
  mattries37315 | Feb 12, 2020 |
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Nome do autorFunçãoTipo de autorObra?Status
Brandon Sandersonautor principaltodas as ediçõescalculado
Hoskin, RikAutorautor secundárioalgumas ediçõesconfirmado

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Cosmere (Graphic novel)
White Sand (Volume 1)
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On the planet of Taldain, the legendary Sand Masters harness arcane powers to manipulate sand in spectacular ways. But when they are slaughtered in a sinister conspiracy, the weakest of their number, Kenton, believes himself to be the only survivor. With enemies closing in on all sides, Kenton forges an unlikely partnership with Khriss--a mysterious Darksider who hides secrets of her own.

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