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Designers & Dragons: A History of the Roleplaying Game Industry: The 80s (2014)

de Shannon Appelcline

Séries: Designers & Dragons (1980s)

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Volume 1, The '70s is a comprehensive picture of the beginnings of the RPG industry. Learn about the colorful history of TSR and the wave of D & D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Volume 2, The '80s is a picture of the growth of RPG industry. Take an in-depth look at '80s style gaming courtesy of companies like Steve Jackson Games and West End Games, plus an intro to the small (but mighty!) presses of the decade. Volume 3, The '90s is a picture of the heyday of the RPG industry. This volume includes profiles for twenty-one 1990s gaming companies including Wizards of the Coast, White Wolf, and Atlas Games. It also gives the inside scoop behind games like Dungeons & Dragons 3e, Warhammer 40k Roleplay, and Vampire: The Masquerade. The final and most updated book in this series, volume 4 is an all inclusive picture of the new resurgence of the RPG industry. Includes profiles for twenty-five 2000s gaming companies including Paizo Publishing, Green Ronin, Mongoose Publishing, and yes - Evil Hat. Meet the characters behind the characters and the games behind the games in this 4-volume Designers & Dragons set… (mais)
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The second book in the series, it continues to be an excellent reference guide. ( )
  bookmarkaussie | Dec 29, 2018 |
The second part of Shannon Appelcline's history of the roleplaying game industry. This part concentrates on the 1980s, arguably the most productive time ever for RPGs. However many companies also went bust during this time. It was still a small industry and the actions (or failure) of one company could (and did) have a ripple effect on others and on the whole industry. Book industry returns, liquidity problems, licensing issues (licences generally became more expensive and litigious over the period) were each factors in the decline of individual businesses of the time. Military RPGs were popular in the decade, but not really before or since.

I found I wasn't as interested in these companies as I was in the mythology of the 1970s ones. The 1980s was when I began roleplaying. However this book did remind me of a few treasures I missed the first time round, so I might keep an eye out for them. I found the histories of Iron Crown, R.Talsorian and Columbia games most interesting, but that is probably because I bought their games either at the time or later. ( )
  questbird | Apr 29, 2017 |
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Volume 1, The '70s is a comprehensive picture of the beginnings of the RPG industry. Learn about the colorful history of TSR and the wave of D & D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Volume 2, The '80s is a picture of the growth of RPG industry. Take an in-depth look at '80s style gaming courtesy of companies like Steve Jackson Games and West End Games, plus an intro to the small (but mighty!) presses of the decade. Volume 3, The '90s is a picture of the heyday of the RPG industry. This volume includes profiles for twenty-one 1990s gaming companies including Wizards of the Coast, White Wolf, and Atlas Games. It also gives the inside scoop behind games like Dungeons & Dragons 3e, Warhammer 40k Roleplay, and Vampire: The Masquerade. The final and most updated book in this series, volume 4 is an all inclusive picture of the new resurgence of the RPG industry. Includes profiles for twenty-five 2000s gaming companies including Paizo Publishing, Green Ronin, Mongoose Publishing, and yes - Evil Hat. Meet the characters behind the characters and the games behind the games in this 4-volume Designers & Dragons set

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