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Carregando... The Games We Played: The Golden Age of Board & Table Games (edição: 2003)de Margaret Hofer (Autor), Kenneth Jackson (Prefácio)
Informações da ObraThe Games We Played: The Golden Age of Board & Table Games de Margaret Hofer
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"If you can't make it to the New York Historical Society to experience these games from years gone by first hand (and even if you can), The Games We Played by Margaret Hofer will give you a feast for the eyes that makes this volume a solid buy."
As families are rediscovering the joys and virtues of staying and entertaining at home, board games have surged in popularity indeed, sales doubled in the last year alone. this mirrors a trend in the late nineteenth century the heyday of American boards and table games when, fueled by the introduction of games coincided with a growing need for middle-class social entertainment. Then, like now, the games that best captured players imaginations mimicked, and sometimes poked fun at, the culture that produced them Organized around themes such as courtship, commerce, travel, sports, and city life, The Games We Played brings together over one hundred eye-catching examples of Americas rare and popular board games, such as The Game of Playing Department Store, which encourage players to accumulate the greatest quantity of goods while spending their money as economically as possible, and Bulls and Bears: The Great Wall St. Game, in which players try their hand as speculators, bankers, and brokers, yelling each other down as if in a trading pit. This playful visual survey of its thematic essays will cause board and table game aficionados to share in the revelry of togetherness. Não foram encontradas descrições de bibliotecas. |
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Google Books — Carregando... GênerosClassificação decimal de Dewey (CDD)794The arts Recreational and performing arts Indoor games of skill; board gamesClassificação da Biblioteca do Congresso dos E.U.A. (LCC)AvaliaçãoMédia:
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The strength of the book is in the relative lack of the traditional race games that most people visualize generically as a "board game." The selections are all bright and colorful, usually represented by board art but sometimes by box or cover art, and occasionally accompanied by playing pieces or components such as printed cards. The best two-page spreads include three or four games that are clearly inspired by, or consciously improve upon, each other, such as variations on "Errand Boy," "The Pretty Village" and "Fish Pond."
Most of the selections are modern enough to enjoy the art and frequent cultural references without significant explanation, but the book's limitations are still to be found - or rather, not found - in the sparse text. While it is helpful to know what conflicts the war games depict or why certain cultural subjects were of interest at the time, that tends to be the extent of descriptions; several games get no description beyond their name, publisher, date and location of origin, while those that do get just a few sentences. As a result, the context can be extremely limited; most notably, we only rarely learn how any game is played.
This a sweet and pleasant little volume that doesn't take up too much shelf space, but it's hard not to finish a quick tour of the book without some unanswered questions. I found myself wanting to know a lot more about many of the games or why they were designed or marketed in this way. ( )