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Carregando... The Osiris Curse: A Tweed & Nightingale Adventurede Paul Crilley
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Steampunk Sherlock Holmes meets The X-Files with a dash of romantic tension and a large dose of adventure. When Nikola Tesla is murdered and blueprints for his super weapons are stolen, Tweed and Nightingale are drawn into a global cat and mouse chase with his killers. What's more, it seems that the people who shot Nikola Tesla are the same people responsible for Octavia's mother's disappearance. As the two cases intertwine, Tweed and Nightingale's investigations lead them to a murdered archeologist and a secret society called The Hermetic Order of Osiris. Fleeing the cult's wrath, they go undercover on the luxury airship, The Albion, setting out on her maiden voyage to Tutankhamen's View, a five star hotel built in the hollowed-out and refurbished Great Pyramid of Giza. In Egypt, the duo begin to unravel the terrible truth behind Tesla's death, a secret so earth-shattering that if revealed it would mean rewriting the entire history of the world. But if the cult's plans aren't stopped, Britain may lose the future. From the Hardcover edition. Não foram encontradas descrições de bibliotecas. |
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Google Books — Carregando... GênerosClassificação decimal de Dewey (CDD)823.92Literature English & Old English literatures English fiction Modern Period 2000-Classificação da Biblioteca do Congresso dos E.U.A. (LCC)AvaliaçãoMédia:
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I was also drawn to this book immediately because of its tagline: "Steampunk Sherlock Holmes meets The X-Files", with plenty of action-adventure and ancient Egypt to boot. The Osiris Curse is actually the second book of the Tweed and Nightingale Adventures series, but nothing prevents it from being a good starting point even if you are new to these books, like I was.
The story is set in an alternate Victorian England, starring two teenagers who work for the secretive government agency called the Ministry in the Queen's service. Sebastian Tweed, whose history is a conundrum which I won't go into for fear of giving away any revelations from the first book, is dealing with some issues from his past, and his friend Octavia Nightingale is on the trail to find her missing mother.
That case ultimately leads them to something much bigger, when their investigations reveal that the brilliant scientist and inventor Nikola Tesla has been murdered, his blueprints for super weapons stolen. Tweed and Nightingale's hunt for the killers is just the beginning to an adventure of epic proportions, involving secret cults, travel to exotic places, and the discovery of a threat that could change the face of the world.
The plot is actually quite enjoyable in its simplicity and straight-forward nature, making me feel in some ways that The Osiris Curse reads like a middle-grade or early-teens novel. Nevertheless, I had a hard time trying to pin down the perfect target audience. The story itself is pure fun and fantastical adventure, which should appeal to younger readers who will like a fast-paced, action-filled journey across the globe and beyond. But at the same time, I was a little surprised to discover that the main characters are in their late teens, practically adults themselves in that particular era, and their dialogue and mannerisms seem skewed towards the older side. Personally, overcoming and resolving this disparity in my mind was the biggest challenge, and I think this might make it tougher for the book to "click" with the reader.
Still, Tweed and Nightingale themselves are very charming and likeable, their back-and-forth dialogue witty and fun to follow. There's also hints of a budding romance forming between them, which is starting off on the right foot, very sweet and cute. The two of them are a good fit, their personalities playing off each other very well, creating interesting situations and dynamics.
What's interesting though, is that I didn't find out until after finishing this that the author Paul Crilley spent a year writing for one of my favorite video games, the massively multiplayer online role-playing game Star Wars: The Old Republic, and it made me see a couple aspects of the book in a whole different light. One of the main features in SWTOR involved your character's "light" or "dark" side alignment, determined based on your moral choices in game. These choices in turn add new dimensions to your personal class story, and I have to wonder if Crilley aimed for a similar effect in The Osiris Curse by making Tweed ponder some rather difficult moral questions. Regardless, they should make for some good discussion points for young readers.
If you ask me, this would probably be best enjoyed by children in the age 10 to 12 range. Though it may occupy a narrow niche, I really do hope this book finds its audience; it's entertaining and good fun, with the promise of many future adventures for our two brave protagonists. ( )