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Of Dice and Men: The Story of Dungeons &…
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Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play… (edição: 2013)

de David M. Ewalt (Autor)

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3501756,436 (3.62)11
Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong D&D player. David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D&D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment.--From publisher description.… (mais)
Membro:ckolderup
Título:Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It
Autores:David M. Ewalt (Autor)
Informação:Scribner (2013), Edition: 7/21/13, 288 pages
Coleções:Sua biblioteca, Para ler
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Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It de David M. Ewalt (Author)

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Mostrando 1-5 de 17 (seguinte | mostrar todas)
A nice history of roleplaying games and Dungeons & Dragons in particular, interwoven with the author's own experiences getting into the hobby and working through a campaign. Not comprehensive, and sometimes the author strives too hard to fit events into a narrative, but good for both people curious about RPGs and for seasoned gamers looking for more detail. As a gamer himself, the author treats the hobby with respect, not contempt. ( )
  dhmontgomery | Dec 13, 2020 |
Fun history of Dungeons & Dragons. Reminded me of all the fun I had back then wargaming and role playing. ( )
  ichadwick | Dec 7, 2020 |
I really enjoyed this book. It's definitely something you have to take as it is though. There were a few moments where I mentally went "wait a minute, you're downplaying all the other companies who made RPGs", until I basically remembered that the focus of the book is on Dungeons & Dragons. I'm still definitely glad I read it. ( )
  Count_Zero | Jul 7, 2020 |
Really great book. Total enjoyment.

This isn't a totally comprehensive history of role playing games -- it is more of a personal journey with history of RPGs and D&D intertwined. Well written. Given the recent article about how Gary Gygax lost control of TSR, this book gives some additional information that seems more even-handed. ( )
  bibliosk8er | Aug 16, 2018 |
Seems at times more of a personal journey than a chronology of the game. Still, it's an interesting read. I first became aware of D&D in the late 1970s when I heard of friends playing and one of them tried to clone the DM. I've never been big on it, but did try a run at DMing for my younger sons a few years ago. If I take one thing from this book, it's the fifth gen of D&D, which may be their best yet. Must needs looking into. ( )
  Razinha | May 23, 2017 |
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Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong D&D player. David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D&D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment.--From publisher description.

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