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Water Fury - Used in healing, communicating over large distances, reading emotions, shape shifting, keeping a youthful appearance, and manipulating water; disrupted by fire.
Earth Fury - Used to gain strength, manipulate the earth, and inspire lust; disrupted when contact with the ground is lost.
Wood Fury - Used in manipulating plants, tracking and for camouflage; used by archers to bend massive bows to allow arrows to fly further and faster. Requires nearby wood or plant matter, living or dead, in order to use.
Fire Fury - Used to control fire and inspire fear and other passionate feelings; can be used to create cold by extracting heat from an object; disrupted by water.
Air Fury - Used to fly, control the wind, and to increase speed and agility; Also able to bend air into a lens to see farther or into an echo chamber to allow voice communication without the need for water, however the effective range is much shorter; strong crafters may be able to bend the air to make objects or people seem invisible or to create lenses of air to focus light into a damaging beam; disrupted by earth particularly in the form of salt.
Metal Fury - Used in sword play heavily as crafters can change the hardness of metal, allowing them to strike with diamond-hard blades. Shields can also be made more flexible to absorb a greater amount of impact force than normal. Also used in forging weapons and other precise metal objects, and metalcrafters also have dramatically increased pain tolerance and physical endurance. Although they gain speed, accuracy and deadly ability in combat, metalcrafters do not become physically stronger, and still require metal weapons/armor to make the most of their abilities.
But if I had to pick a fury, I'd go with Earth.
I don't want to know what everyone around me is feeling so water is out. As for air I don't necessarily have a fear of heights, but flying would push me over. Though the more basic things you can do with air are pretty cool, especially about keeping cold or warm.
I'd want to be bonded to a Horse. ^_^
Perhaps 2nd choice would either be metal or wood.
Water seems to be the worst as while the benefits are great (healing and telling if people are lying) the downside and its a big one I think is feeling everyones emotions. Dealing with my own is sometimes hard enough!
Presumably they have animals and plants which I think would be very good - particularly if it was just a general animal sense so that any local creatures would come to your aid.
I'd probably hoose Air - to be able to fly!
I remember distinctly the knights flora being mentioned as I thought to myself at the time "how do they differ to the ones who can control wood?".
It seemed like most furies mentioned in the first two books were general type furies like wind, earth,flora etc. But I thought it was hinted that there were more specialist type furies as well like wood. Did anyone else get that impression?
#8 Nikkles I agree definitely more trouble then its worth having water furies. Though having recently finished the 2nd book it seems that if you have more then 1 type of fury it sort of cancels out the bad. I refer to Lady Invidia and Fidelias who seem able to use water talents such as sensing feelings/intentions with out the side effects.
The knight title for each fury is
Water = Knight Aquas
Earth = Knight Terra
Wood = Knight Flora
Fire = Knight ignus
Air = Knight Aeris
Metal = Knight ferrous
Terrible/untrained = Knight Pisces
I'd like to have an external metal fury just so I can say "Oooooh so that's what those damn things look like" or if I was a Marat, I'd like to be the lone surviving fox just because Kitai's half fox and she's AWESOME, no furies to speak of (I'm on book three only) and yet she still manages to kick ass and take names (well if she could read/write Aleran she would)
Also sorry for swearing but if you can't handle that, then you really shouldn't be reading Jim's stuff because he has a TON of swearing and nudity (which is why he should have made the Dresden Files series on HBO or a film series)