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- Real Games: What's Legitimate and What's Not in Contemporary Videogames (Playful Thinking) de Mia Consalvo (1 vezes)
- Gamepaddle. Video Games, Education, Empowerment. de Sebastian Ring (1 vezes)
- Inside the Video Game Industry: Game Developers Talk About the Business of Play de Ryan Kaufman (1 vezes)
- Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful (Playful Thinking) de David Thomas (1 vezes)
- Handmade pixels : independent video games and the quest for authenticity de Jesper Juul (1 vezes)
- Transgression in Games and Play (The MIT Press) de Kristine Jørgensen (1 vezes)
- A Play of Bodies: How We Perceive Videogames (MIT Press) de Brendan Keogh (1 vezes)
- Unified discourse analysis : language, reality, virtual worlds, and video games de James Paul Gee (1 vezes)
- Moral Combat: Why the War on Violent Video Games Is Wrong de Patrick M. Markey (1 vezes)
- Does playing video games make players more violent? de Barrie Gunter (1 vezes)
- Video games and storytelling : reading games and playing books de Souvik Mukherjee (1 vezes)
- Playful identities : the ludification of digital media cultures de Valerie Frissen (1 vezes)
- Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations) de Stephanie Boluk (1 vezes)
- Bit by Bit: How Video Games Transformed Our World de Andrew Ervin (1 vezes)
- Power Play: How Video Games Can Save the World de Asi Burak (1 vezes)
- Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More de Dustin Hansen (1 vezes)
- How Games Move Us: Emotion by Design (Playful Thinking) de Katherine Isbister (1 vezes)
- God in the Machine: Video Games as Spiritual Pursuit (Acculturated) de Liel Leibovitz (1 vezes)
- Internet Spaceships Are Serious Business: An EVE Online Reader de Marcus Carter (1 vezes)
- Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing (Digital Education and Learning) de R. Colby (1 vezes)
- Playing War: Military Video Games After 9/11 de Matthew Thomas Payne (1 vezes)
- Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade de Carly A. Kocurek (1 vezes)
- Shigeru Miyamoto : Super Mario Bros., Donkey Kong, the Legend of Zelda de Jennifer deWinter (1 vezes)
- Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them de Jamie Madigan (1 vezes)
- The Aesthetic of Play (MIT Press) de Brian Upton (1 vezes)
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