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Gabrielle Zevin

Autor(a) de The Storied Life of A. J. Fikry

13+ Works 18,505 Membros 1,285 Reviews 22 Favorited

About the Author

Gabrielle Zevin was born in New York City on October 24, 1977. She received a degree in English and American literature from Harvard University in 2000. She has written both adult and young adult novels. Her debut, Margarettown, was a selection of the Barnes and Noble Discover Great New Writers mostrar mais program. Her other works include The Hole We're In, Memoirs of a Teenage Amnesiac, and The Storied Life of A. J. Fikry. Her young adult novel Elsewhere was an American Library Association Notable Children's Book. She has also written for the New York Times Book Review and NPR's All Things Considered. She is the screenwriter of Conversations with Other Women starring Helena Bonham Carter and Aaron Eckhart, for which she received an Independent Spirit Award Nomination. In 2009, she and director Hans Canosa adapted her novel Memoirs of a Teenage Amnesiac into the Japanese film, Dareka ga Watashi ni Kiss wo Shita. (Bowker Author Biography) mostrar menos
Image credit: Aaron Eckhart

Séries

Obras de Gabrielle Zevin

The Storied Life of A. J. Fikry (2014) 5,928 cópias
Elsewhere (2005) 3,594 cópias
Memoirs of a Teenage Amnesiac (2007) 1,919 cópias
All These Things I've Done (2011) 844 cópias
Young Jane Young (2017) 765 cópias
Because It Is My Blood (2012) 316 cópias
The Hole We're In (2010) 197 cópias
Margarettown (2005) 189 cópias
Conversations with Other Women [2005 Film] (2005) — Writer — 12 cópias

Associated Works

Love Is Hell (2008) — Contribuinte — 464 cópias
Modified: Cyborgs, Mutants, and Dystopia [first chapters] (2012) — Contribuinte — 18 cópias

Etiquetado

2014 (86) 2015 (66) 2023 (71) adoption (166) afterlife (212) amnesia (134) audiobook (97) book club (63) books (126) books about books (156) bookstore (105) bookstores (134) chocolate (69) coming of age (76) contemporary (118) contemporary fiction (114) death (309) dystopia (90) ebook (105) family (211) fantasy (178) fiction (1,352) friendship (193) gaming (73) high school (88) Kindle (101) love (145) Massachusetts (83) novel (100) own (94) read (196) relationships (144) romance (259) science fiction (69) teen (100) to-read (1,346) video games (87) YA (361) young adult (429) young adult fiction (68)

Conhecimento Comum

Membros

Resenhas

Games People Play

Two young gamers, Sadie and Sam, begin a friendship passing the time during a hospital stay. The friendship develops into a creative relationship and a gaming company.
Along the way the relationship she became strained as the friends begin to play mind games with each other.
I enjoyed the writing, it was a fast read.
The story had insights into relationships, grief, disability as well as the creative process.
Unfortunately I am not a gamer, so the endless description of games bored me.… (mais)
 
Marcado
Chrissylou62 | outras 197 resenhas | Apr 11, 2024 |
Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin is a story of friendship and video games. Initially, the story had a slow start, and it took long enough to get to the point. I am myself a video game lover, and it was fascinating to read the technical details of developing a video game. Apart from that, the story focuses on love and friendship. I chose the book as a part of the #52booksin52weeks challenge.

Somewhere, I felt myself dragging myself along with the story. The characters were also not interesting. Although I have heard so much about the book, maybe it was not for me. I would give the book 3 stars.… (mais)
 
Marcado
Sucharita1986 | outras 197 resenhas | Apr 10, 2024 |
Series Info/Source: This is a stand alone book I borrowed this on ebook from my library.

Thoughts: Previous to reading this I had also read Zevin's "The Storied Life of A.J.Fikry" which I liked. I had been wanting to read this book for some time. It was an intriguing read and bounces back and forth a lot between characters and time. I ended up enjoying it but also felt like it was a bit slow at parts and wandered off track occasionally.

This is the story of Sam and Sadie, two long time friends who end up meeting again in college and making a video game together. When the game is a huge success, they end up starting their own company together. However, as they face personal disasters and questionable life decisions, they constantly struggle to keep the company together without their creative differences pulling it apart. They both undergo tragedy and pain (in other words this thing we call life) and deal with it in very different ways.

I really enjoyed this look at the gaming industry through time. Sadie and Sam are just slightly older than I am and it was fun to relive my gaming history while they lived through it. Looking at how the industry has changed was both fascinating and nostalgic for me.

Although this is set in a backdrop of the video game industry, this book is really about two amazing people trying to keep their lives together through loss, depression, and tragedy. Sadie struggles a lot with being accepted in the gaming industry as a woman. I did like seeing the contrast and change from when she went to college to when she was teaching college. I could definitely relate to this being a woman and in engineering. Although things haven't changed fast enough in some of the more male dominated industries, they definitely have changed even from when I got my college degree in engineering in the late 90's.

I found both Sadie and Sam to be incredibly frustrating at times; they are both selfish and think they are superior to each other in different ways. However, they both have a unique working style and when they collaborate on work they can make something amazing together. I did think the question of them having a romance was visited too often throughout, Zevin kept trying to drive the point home that they could be excellent co-workers and supportive friends (in their own way) without being lovers. However, it was like she kept second guessing herself. It seemed a bit confused, like even the author here didn't know what she wanted to happen.

The book closes fairly unfinished feeling, however, that is true of these life story kind books and I think it was appropriate for this book as well.

My Summary (4/5): Overall I liked this and am glad I read it. It was a nostalgic look at growing up with video games. I liked some of the extra insight into the industry as well. Sam and Sadie are fascinating, if frustrating, characters to read about. The story also feels a bit unfinished. I have enjoyed both of Zevin's books that I have read and will continue to check out future books by her. They have intriguing characters and always provide some food for thought.
… (mais)
 
Marcado
krau0098 | outras 197 resenhas | Apr 3, 2024 |
Sam and Sadie became fast friends when he was in the hospital recovering from a bad break of his foot and Sadie's sister, Alice, was a cancer patient. They bonded over games, but fell apart after Sam learned Sadie had been tracking her hours as volunteerism for her bat mitzvah. Years later, with both in college on the East Coast, a chance meeting leads to collaboration, and they decide to make a video game together.

Spanning 20 or so years and ostensibly about friendship, it's also about gaming and how stories are easier than real life and people. Sam and Sadie's friendship is a strained one, with plenty of misunderstandings, and assumptions, and I had a tough time understanding why they kept reuniting. Except, well, the story itself becomes a sort of video game, with the stops in their friendship but the redo of an extra life, so to speak. I'm a little younger than the two protagonists, but enough of the games were familiar to me that I could appreciate the references, and did enjoy the behind-the-scenes look at what goes in to making a video game. It's a well-crafted story and one I'd enjoy talking about with other readers.… (mais)
 
Marcado
bell7 | outras 197 resenhas | Mar 30, 2024 |

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Estatísticas

Obras
13
Also by
2
Membros
18,505
Popularidade
#1,185
Avaliação
3.9
Resenhas
1,285
ISBNs
246
Idiomas
17
Favorito
22

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