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Dayton Ward

Autor(a) de A Time to Sow

60+ Works 3,650 Membros 73 Reviews


Obras de Dayton Ward

A Time to Sow (2004) 303 cópias
A Time to Harvest (2004) 296 cópias
Vanguard: Summon the Thunder (2006) 193 cópias
In the Name of Honor (2002) 170 cópias
Vanguard: Open Secrets (2009) 155 cópias
S.C.E.: Foundations (2004) 145 cópias
The Last World War (2003) 121 cópias
The Fall: Peaceable Kingdoms (2013) 111 cópias
Drastic Measures (2018) 106 cópias
Seven Deadly Sins (2010) 93 cópias
Legacies: Purgatory's Key (2016) 88 cópias
Armageddon's Arrow (2015) 88 cópias
From History's Shadow (2013) 88 cópias
Elusive Salvation (2016) 86 cópias
Headlong Flight (2017) 77 cópias
Hearts and Minds (2017) 75 cópias
Coda: Moments Asunder (2021) 74 cópias
That Which Divides (2012) 74 cópias
Seekers: Point of Divergence (2014) 60 cópias
Available Light (2019) 59 cópias
Agents of Influence (2020) 46 cópias
Star Trek: Waypoint (2017) 46 cópias
Seekers: All That's Left (2015) 42 cópias
Vanguard: In Tempest's Wake (2012) 41 cópias
S.C.E.: Home Fires (2003) 36 cópias
Wet Work (2008) 27 cópias
S.C.E.: Grand Designs (2004) 22 cópias
The Aliens Are Coming! (2002) 18 cópias
The Genesis Protocol (2006) 13 cópias
24 : trial by fire (2016) 9 cópias
Space Grunts (2009) — Editor — 8 cópias
The Continuing Missions, Volume 1 (2013) — Autor — 4 cópias
Maximum Velocity: The Best of the Full-Throttle Space Tales (2017) — Editor; Contribuinte — 3 cópias
Star Trek: Waypoint #2 1 exemplar(es)

Associated Works

Strange New Worlds (1998) — Contribuinte — 277 cópias
S.C.E.: Have Tech, Will Travel (2002) — Contribuinte — 258 cópias
Mirror Universe: Glass Empires (2007) — Contribuinte — 225 cópias
Strange New Worlds II (1999) — Contribuinte — 218 cópias
Tales of the Dominion War (2004) — Contribuinte — 215 cópias
S.C.E.: Miracle Workers (2002) — Contribuinte — 203 cópias
New Frontier: No Limits (2003) — Contribuinte — 200 cópias
The Sky's the Limit (2007) — Contribuinte — 158 cópias
Mirror Universe: Shards and Shadows (2009) — Contribuinte — 140 cópias
Strange New Worlds III (2000) — Contribuinte — 132 cópias
Constellations (2006) — Contribuinte — 122 cópias
S.C.E.: Breakdowns {omnibus} (2005) — Contribuinte — 108 cópias
Vanguard: Storming Heaven (2012) — Story — 97 cópias
Vanguard: Declassified (2011) — Contribuinte — 95 cópias
Corps of Engineers: Creative Couplings (2007) — Contribuinte — 87 cópias
Star Trek: Mere Anarchy (2009) — Contribuinte — 82 cópias
Corps of Engineers: What's Past (2010) — Contribuinte — 59 cópias
2113: Stories Inspired by the Music of Rush (2016) — Contribuinte — 49 cópias
Star Trek: The Complete Unauthorized History (1976) — Contribuinte — 39 cópias
Predator: If It Bleeds (2017) — Contribuinte — 35 cópias
Planet of the Apes: Tales from the Forbidden Zone (2017) — Contribuinte — 29 cópias
Pangaea (2015) — Contribuinte — 11 cópias
ReDeus: Divine Tales (2012) — Contribuinte — 6 cópias
High Noon on Proxima B (2023) — Contribuinte — 6 cópias
Space Horrors (2010) — Contribuinte — 6 cópias
Zombiefied! An Anthology of All Things Zombie (2011) — Contribuinte — 5 cópias


Conhecimento Comum

Data de nascimento
Locais de residência
Kansas City, Missouri, USA
United States Marine Corps



Normally I'm not one to complain about the price of books, but $5.99 for a story this short and thin is a bit steep compared to being able to pick up all the non-digital Trek books in used physical copies. Still, a fun adventure and I like following original characters.
everystartrek | Dec 13, 2023 |
What's this... a Star Trek book about... exploring space!?

Armageddon's Arrow finally delivers on the premise promised some fourteen books ago(!), that Starfleet would get back to exploration. It's a decently enjoyable book that takes the Enterprise out into a totally new area of space, where they encounter a derelict planet-destroying weapon from a century in the future, its crew still in hibernation. It's got a bit of a classic TNG procedural feel, as the crew works to uncover what it is and what's going on... only then things begins to escalate as the enemy of the civilization who built it turns up and demands it as the spoils of war.

Like Force and Motion, I kept thinking what a strong Star Trek Adventures RPG scenario it would make: it's got basically three acts, and it piles on the complications. My complaint, though, would be that the opening act is a bit of a plod, because the reader knows more than the characters because of a totally unnecessary (and incredibly dull) two-chapter prologue about the launch of the weapon. (Similarly, the back cover probably gives away more than is strictly needed.) Strip that out and you'd have a tighter mystery. I also felt that the book kind of ignored the potential complications at times: I didn't think it was obvious, for example, that Picard ought to hand the Armageddon's Arrow over to the enemy species, but he did; wouldn't timeline contamination worries trump Prime Directive worries? Maybe not, but this is TNG—I expect a nice meeting scene where the characters debate all this! This skipping over of what seems like an interesting decision happens a couple times, and I kept thinking that in my putative STA game, I'd make the players hash this stuff out a bit more. The temporal issues mostly come in form of the characters repeatedly (too repeatedly) worrying about what the DTI will say about this, rather than worrying about what's happening in the present of the story.

Still, it's got some fun twists and turns, and Ward has a good handle on the characters. Nothing here will knock your socks off character-wise, but they also don't feel forgotten as they did in Takedown. Lots of characters have little arcs and stuff to do; it's the first time the TNG books have actually felt like an ongoing series since Losing the Peace! Hopefully we can get more of this going forward. I found that I'd actually missed T'Ryssa, for example, and Tamala Harstad has more to do here than in all her previous appearances put together. That said, some of the new characters are still a bit nothingburger (who cares about Dina Elfiki? and I guess only Una could make me care about Aneta Šmrhová). On the other hand, Worf gets some truly hilarious one-liners; my poor wife had to listen to me try to explain the one about time travel.

So yeah, I don't think this will set the world on fire... but if I wanted my world set on fire, to be honest, I wouldn't be reading Star Trek books! This is largely what I want out of my tie-in fiction, and I look forward to more TNG books in this vein.

Continuity Notes:
  • The reference to the events of Takedown is so vague it seems pretty clear that Dayton Ward had literally no idea what it was about.
  • The book carefully references a bunch of previous planet-killer-focused stories: "Devices and Desires" from Constellations, Vendetta, and Before Dishonor. Perhaps a bit too carefully; I got confused by the detailed recap of Vendetta, and I've read it. (Though summarizing Vendetta after summarizing Before Dishonor was disorienting.) The book even claims the idea that the Preservers built the doomsday machine (from Vendetta) is still the going theory; I'd thought modern Star Trek fiction had been a bit more attentive to the fact that the only confirmed Preserver intervention in canon was in the eighteenth or nineteenth century, not the one hundred thousand years ago that the planet-killer dates from, so I was a bit surprised to read this.
Other Notes:
  • Picard lampshades that the Xindi weapon test in "The Expanse" makes absolutely no sense, which amused me.
… (mais)
Stevil2001 | 1 outra resenha | Nov 11, 2023 |
Challenge: reset the Trek timeline for the new series, without turning the novels into “legends.”

Here’s the intriguing answer: a timeline Armageddon that resets time itself. Lots of fun and complex interactions from the litverse.
mrklingon | outras 4 resenhas | May 1, 2023 |



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