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22+ Works 1,026 Membros 10 Reviews 1 Favorited

About the Author

James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is the author of many titles including An Introduction to Discourse Analysis, fourth edition (2014), Language and Learning in the Digital Age (2011) and co-editor of The Routledge mostrar mais Handbook of Discourse Analysis (2012). mostrar menos

Inclui os nomes: Gee J P, J. P. Gee, James Paul Gee

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Obras de James Paul Gee

Associated Works

Well Played 1.0: Video Games, Value and Meaning (2009) — Contribuinte — 18 cópias
Handbook of Research on New Literacies (2008) — Contribuinte — 14 cópias

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Conhecimento Comum

Membros

Resenhas

A dated attempt to put an idea that could have been said in a magazine article, in plain English, into academic language, to fill up a whole book.? I read the Introduction, Conclusion, and Appendix, and could not persuade myself that he had anything more interesting to say there.?á

One thing that is still relevant, interesting, and true, is this:

Shooting is an easy form of social interaction (!) to program.?á As realistic forms of conversation become more computationally possible (a very hard task), I predict that shooting will be less important and talking more important in many games, even shooter games.""… (mais)
 
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Cheryl_in_CC_NV | outras 7 resenhas | Jun 5, 2016 |
We won't find the terms personal learning networks (PLNs) or connected learning anywhere in James Paul Gee's wonderfully stimulating book "The Anti-Education Era." But his plea for greater collaboration, the use of what he calls "affinity spaces," and recognition that the combination of "human + tool" is a winning equation suggests that trainer-teacher-learners (and many others) are on the right track by developing those dynamic combinations of people and resources that help us cope with a world where formal and informal learning never stops. Gee, in providing a no-nonsense and often critical view of the state of our early twenty-first-century learning landscape throughout his engaging preface to the book, sets the stage for an exploration of our "human + tool" predilections regardless of whether we call our communities of learning "personal learning networks," "affinity spaces," or "communities of practice," "personal learning environments." His work fits right in with what so many of us are currently pursuing as trainer-teacher-learners: collaborations that help us better acquire the skills and knowledge needed to make positive improvements in the local, national, and global communities that our use of contemporary technology fosters. Throughout his consistently intriguing book-length exploration of "how we can all get smarter together," he leads us toward a question that again supports the development and maintenance of affinity spaces and, by extension, personal learning networks: "...what if human minds are not meant to think for themselves by themselves, but, rather, to integrate with tools and other people’s minds to make a mind of minds?" (p. 153). There is much more to explore in Gee's work. We can certainly continue those explorations on our own. Or, as the author suggests, we can pursue them together. Using the tools available to us. Including our personal learning networks and the wealth of resources they provide.… (mais)
 
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paulsignorelli | Oct 16, 2013 |
Very engaging; I felt like I learned quite a few useful things about teaching. The style is straight-forward and tailored to a mass audience, and the central conceit of the book makes for a palatable way to present educational theory. At the same time, none of the content comes across as dumbed-down. A few weird inaccuracies aside, Gee brings real video game knowledge rather than academic dabbling. This is a highly accessible and rewarding book.
 
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breadhat | outras 7 resenhas | Jul 23, 2013 |
This book can be quite technical at times in focusing on how our current generation of children experience true learning but, I 100% recommend it for any future or current educator who wishes to make their teaching methods more relevant to the digital generation! It's overarching theme is about how video games are the perfect learning tool with inherent scaffolding built in and so allow a learner to always be in their proximal zone of development while playing. The explanations of various types of video games and how they do so was absolutely fascinating. I was disappointed though in being left with no real ideas for how to practically implement such learning situations. Hopefully I can find some methods oriented books that expand on Gee's ideas...… (mais)
 
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ThriftyMorgana | May 3, 2012 |

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Estatísticas

Obras
22
Also by
3
Membros
1,026
Popularidade
#25,103
Avaliação
4.0
Resenhas
10
ISBNs
111
Idiomas
3
Favorito
1

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